The Wii build successfully capitalizes on Nintendo's innovative remote, enabling a comfortably high level of control speed and accuracy as gamers run and gun down opponents in the jungles and in the surrounding waters. But just as Far Cry initially set a new graphic high on PC, so does it set a new graphic low on Wii, with visuals so blurry, smeary, sluggish and ugly that you'll question whether the title could realistically run on Nintendo 64.
Apparemment le gameplay "wii" est là, malgré des défauts:
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Carver meets with a voluptuous arms dealer and travels with her to a tropical location when some mercenaries attack, and the action rarely relents from that point forward. Wii owners can take solace in the fact that Ubisoft has really utilized Nintendo's controller. The standard configuration is too slow for our liking, but the sensitivity settings can be increased so that you can turn and aim quickly; and you can press and hold the A button to lock the screen so that you can aim GoldenEye style. Within a matter of minutes, you will find yourself easily navigating the vegetation-filled environments while effortlessly disposing of enemies with one-hit headshots.
As we played through the title, we often wondered why the Far Cry team didn't communicate with the Red Steel one, because had Ubisoft's exclusive shooter had Far Cry's control accuracy and speed it would have been a much better game. That being true, not all is well with the Wii functionality. Oddly, you'll have to flip the nunchuk up to make your character jump and in our experience the process feels clumsy and forced. Worse is that you'll have to thrust the controller forward as it's done in Red Steel to zoom in on enemies with the sniper rifle or any other weapon. We didn't like the option in Red Steel and it's considerably less intuitive in Far Cry.
mais la réalisation est en dessous de tout, ubisoft a semble t-il bien foiré sur le coup :x
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The game world is overrun with textures so blurry and low-res that they would have been laughable had they appeared on GameCube, let alone Wii. Pop-up and draw-in deficiencies are everywhere. You will see grass sprouting up 10 feet in front of you as you walk about. You will see entire trees popping into existence close by. The lighting effects in previous games are gone. We're not suggesting that we can't live without HDR lighting, but some real-time sources would have been nice. Fire off a rifle in a darkened hallway and it won't even light up the area. The widespread foliage in previous incarnations has been dumbed down and looks hideously pixelated as you walk through it. The franchise's trademark outside bloom effects are nearly nonexistent and extremely subtle when they are used. The particle effects for blood and fire are primitively implemented. And what of the gorgeous shimmering waters from Vengeance's predecessors? It's all been replaced by crummy looking liquid - and if you actually dive underneath, it's all so foggy that you may as well be playing the original Turok.
Amazingly, despite all of these technical drawbacks, Far Cry Vengeance cannot even cling to a smooth framerate. The title runs sporadically at 30 frames and usually well below. There are times, especially during big explosions, where the fluidity will chug to a slide-show crawl. And that is simply inexcusable given all the shortcuts Ubisoft has already taken to get the franchise on Wii for the first wave. On one positive note, the game does at least support both 480p and 16:9 display modes.
The rush-job unfortunately transcends the title's graphics and journeys into some of the logic, too. For example, the enemy artificial intelligence - an area commonly praised in Far Cry games of old - is borderline stupid in Vengeance. Foes will completely ignore nearby gunfights and explosions. You'll be able to repeatedly walk up behind enemies and cap them in the head. And during intense fights, some gunmen will stop in their tracks and simply stare in your direction. More troublesome, however, is that on several occasions we managed to run through the perimeter of a level and then found our character hovering between this world and the next… or maybe it was the Matrix.
le mode multijoueur a été quasiment sabré:
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Other Far Cry staples, including a robust multiplayer mode and a map editor, have both been sacrificed, if not slashed completely from the Wii version. Vengeance features only a two-player split-screen mode that is as fundamentally flawed as the single-player experience. And the map editor - an option that would have helped extend replay value, just as it has for Konami's Elebits - is altogether gone. Shame, as WiiConnect24 is practically designed for such an addition.
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Closing Comments
Here's the question: can you look past Far Cry Vengeance's many technical inadequacies and focus on the shooter's fun Wii control scheme and fairly straightforward gunfight-filled action? This game may be the ultimate proving ground for Nintendo's philosophy: gameplay fist and graphics second. Someone reading this right now might be ready to overlook anything for a new Wii FPS, but not me. The presentation – everything from the dozens of graphics shortcomings to the sometimes broken AI logic – is just too sloppy and too rushed in this quick-and-dirty Wii incarnation of the classic franchise. A fundamentally solid shooter is hiding somewhere underneath, but good luck finding it between the blurry textures and the sluggish framerate. (And as an aside, don't trust the pictures on the back of the Far Cry Vengeance box -- the game looks nothing like them.)
Ubisoft is a very talented development studio – one of the best in the world. Far Cry Vengeance does not represent even half of the company's potential. I can only imagine that the franchise's originator, Crytek Studios, is looking at this port and laughing… or maybe crying.
If you want an action-filled FPS, get Call of Duty 3. And if you just want something pretty to look at, you're better off with Red Steel.
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3.0 Presentation
What a disaster. Terrible cut-scenes and graphics and the omission of an online multiplayer mode and map editor.
4.0 Graphics
Yuck. What happened to gorgeous Far Cry? This doesn't even look half as good as the year-old Xbox version.
3.0 Sound
Solid voice acting during cut-scenes, but audio cuts in and out while playing and the music is oftentimes nonexistent.
7.0 Gameplay
A fundamentally fun shooter and most of the new Wii controls feel great. But not all the control additions are welcomed and the title is glitchy.
6.0 Lasting Appeal
A decent single-player romp and a throwaway multiplayer mode. No online play and no map editor.
4.0
Poor OVERALL
(out of 10 / not an average)
Ici l'avis semble plus positif:
- graphs au niveau ps2 (contre n64 pour le test IGN lol)
- gameplay extra
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Now, let's move on to what will make me keep playing "Far Cry" for weeks to come. The gameplay. In a word, it's FANTASTIC. I've never felt so in control of a character in an FPS as I do in "Far Cry Vengeance." The use of the Wii-mote is ********ly superb. Character movement is smooth and responsive. Aiming is pinpoint accurate. Firing is spot on. Jumping is handled well with the nunchuck. Melee attacks are also handled well with the remote itself. In the other FPS games on Wii, I seemed to notice that when you tried the melee attack you ended up not looking in the same direction as you did before you attempted the attack. This is not the case in "Far Cry." The one control aspect that makes this game even more great is the use of the A button. Ubisoft elected to use the same bounding box style of control that all the other Wii FPS games use, and as such when moving the aiming reticule around the screen there can be a tendency for the screen to move at odd times when you aren't really ready for it. In "Far Cry," however, if you hold down the A button it effectively "freezes" the play screen, allowing you to move the reticule anywhere on the screen without the screen moving. You can still strafe side to side or move forward and backwards. This one simple addition to the control completely changes the feel of the game, as you now can lock your screen in one direction and fire at multiple enemies while still seeing what the others are doing because your screen isn't moving. It's extremely effective and allows you to do things that I've never seen done in a console FPS before.
Now, with all of this said, there is one aspect of the control that doesn't work extremely well. Grenades. It seems to be a problem in the FPS games on Wii that using the nunchuck to control grenade throwing simply doesn't work as well as it should. With some practice I was able to get a bit better, but it still feels more like luck than skill when I land a grenade on a bad guy. This isn't that big of a deal as you can accomplish the grenade throws with some practice, but it just never feels as polished as the rest of the aspects of the control interface.
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To close, I will have to say that despite the glaring technical issues with the graphics in this game, "Far Cry" for the Wii is the best FPS to date on the system. Never before have I been so amazed by a control scheme in a game. The controls are so spot on that they overshadow any of the graphical problems that this game has.
lol c'est kler, IGN n'aime pas la wii ou koi, enfin, c'est pas tres beau, mais faut voir apres la maniabilité et tout le reste, red steal je trouve que ca a l'air bien aussi portant.
En tout cas graphiquement c'est vraiment moche ,coment ubi peut sortir à la fois des titres aussi bien que red steel et rayman et des titres aussi pourri que celui-la?
Pouah les graphismes aquarelles ! C'est gerbatif à souhait ! Une honte ! Meme si la jouabilité est bonne, faut pas se foutre du monde ! Y'a un minimum !
Ben le fait que ce soit pas le même studio qui développe le jeu change beaucoup.
Pour Rayman, c'est Ubisoft Montpellier, Pour Farcry c'est Ubisoft Montréal, d'où la différence qu'il peut y avoir entre ces jeux.