cxbx website: http://www.caustik.com/xbox/
version: 0.7.8c (09/02/03)
--------------------------------
- Spontaneous CreateDevice failures fixed (many, at least)
- Exe now able to generate into temporary directory, allowing
games to be run from a read only device without path issues.
- Finally, Cxbx.dll and Cxbx.exe enforce version synchronization.
This should at least diagnose about 9 billion people's problems.
- Very minor splash image tweaks
version: 0.7.8b (08/30/03)
--------------------------------
- Fixed debug messages accidentally left in the previous release.
version: 0.7.8 (08/29/03)
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- Halo executes (no graphics yet)
- Overlays simulated on PCs that do not support them in hardware.
- YUY2 overlay capabilities detection improved significantly
- Fixes to mesh rendering (thanks kingofc!). The "XRay" XDK demo is
extremely impressive now (and runs very efficiently), as well as
the Gamepad/Rumble demos.
- Z: drive simulation repaired
version: 0.7.7b (07/16/03)
--------------------------------
- Fixed lost compatibility with X-Marbles, etc
version: 0.7.7 (07/15/03)
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- Turok Evolution displays startup graphics and intro sequence!!
- Stella and a few other homebrew games are now playable :]
This means you can play all your atari games on Cxbx, which
is a great novelty.
- Finally low level emulation of the heap, which is a very
very nice thing and fixed some glitches/bugs.
- Fixed timing (FPS is much higher now! it is unbelievable)
version: 0.7.6 (07/07/03)
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- Many more homebrew apps show some graphics
- DirectInput bugs fixed
- PointSprites works great without source hack
- Lots of code cleanup
version: 0.7.5 (06/30/03)
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- X-Marbles homebrew demo is playable!
- New GUI bitmap (thanks, bot!)
- DirectSound emulation has begun.
- Corrected converted Exe stack commit.
- Fixed a really annoying problem with the debugger
not being able to attach, that has been around for
way way too long.
- Caught up 4627 pretty far.
- PointSprites and Gamepad demos, and some other new
XDK samples run better.
- Added more Direct3D/XAPI emulation, Hunter The Reckoning
gets pretty far but no graphics yet.
version: 0.7.4 (06/23/03)
--------------------------------
- FIRST RETAIL GAME GRAPHICS (simple, but yay!!)
- Quad rendering
- Tons of new XD3D emulation
- Some nice demos play now, including the cool PointSprites
demo. There are some issues right now with the mipmap filters
- Fixed a user input bug (was ignoring digital buttons)
version: 0.7.3 (06/18/03)
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- Meshes
- Indexed [primitive/vertex] rendering
- Fixed *part* of the invisible texture problem
version: 0.7.2 (06/13/03)
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- Textures (bmp, jpg, png, partial .xpr, etc)
- rtinit/cinit run on lower level
- stdio seems to be working great :]
- some advanced texture stuff (TCI)
version: 0.7.1 (05/30/03)
--------------------------------
- Video Configuration!
- Fixed some Xbe change detection logic
- Open Xbe and Import Exe can be done when a file
is already open (automatically closes, checking if
you made changes first).
- Direct3D Lighting is working!
version: 0.7.0 (05/27/03)
--------------------------------
- Magically shrunk cxbx.dll/cxbx.exe file sizes enormously!
- Added Controller Input and Configuration!
- Added Recent Xbe/Exe file menus
- Support __declspec(thread) style TLS
- Fixed GUI color issues
- Massive code re-organization.
- Sooo many random optimizations
- Went lower level with certain components of
emulation. Progress should speed up.
- Some Xbe parsing and debug output fixes.
You should now be able to deal with the
slightly odd Linux Xbe files.
- Much better emulation exception handling
version: 0.6.0-pre12 (02/23/03)
--------------------------------
- HLE has advanced to intercepting Direct3D and
Xapilib calls. A simple Xbox app built with a
4361 or 4627 XDK has been shown to work.
version: 0.6.0-pre11 (02/09/03)
--------------------------------
- HLE has begun. Cxbx is capable of emulating a
blank XDK project. That is, if you had the XDK
and created an Xbox "game" that did ********ly
nothing, Cxbx could run it :P. Sounds pointless,
but it is actually very significant
- New icon! Pending approval for use by the author
version: 0.6.0-pre10 (02/07/03)
--------------------------------
- Tons of debug console output when opening, or
converting, or saving xbe and exe files. This
was very easy to add because of the flexible
new debug console technique.
version: 0.6.0-pre9 (02/06/03)
--------------------------------
- Released source code under GNU license.
- Debugging interface changed. Much cleaner.
version: 0.5.2 (12/14/02)
--------------------------------
- Fixed a bug in section name generation. This might
add some compatibility, not sure yet.
version: 0.5.1 (??/??/??)
--------------------------------
- more .xbe information added to core and xbe dump
version: 0.5.0 (11/16/02)
--------------------------------
- fixed a bug in displaying section digests.
- added conversion from .exe to .xbe!!
- more code cleanup, tiny ui improvements.
version: 0.4.4 (11/01/02)
--------------------------------
- updated .xbe structure for more acccuracy
- added/fixed alot of information in xbe info
dumps. most notably is the TLS information,
which is finally completely correct.
- lots and lots of new kernel function prototypes
and structs/enums are very accurate now.
version: 0.4.3 (10/09/02)
--------------------------------
- added edit menu options to patch for allowing
more than 64mb of ram, and also to toggle between
debug mode / release mode. i also fixed a few
relatively minor gui things, such as suggesting
an appropriate name for saving an .xbe file, instead
of just defaulting to "default.xbe".
version: 0.4.2 (10/07/02)
--------------------------------
- finally got around to adding logo bitmap import
feature. this is pretty damn cool because you
can change that little logo that appears when
you boot your xbox software to whatever you want
it to be. for example, you can modify xbox media
player to display "XBMP" instead of "Microsoft"
version: 0.4.1 (10/04/02)
--------------------------------
- internally alot of little things have changed,
code is organized pretty well now. software run
through the emulator typically safely terminates,
which is pretty damn cool from my perspective.
version: 0.4.0 (BETA) (09/16/02)
--------------------------------
- total code rewrite. most the funcionality
has remained intact with cleaner code UI
and code design.
- logo bitmap is now decoded and displayed
in the main window when you open an .xbe
file. debug output window traces kernel
calls. logo bitmap can be exported to a
bitmap file.
- xbe_info.txt now displays the correctly
decoded kernel thunk table address.
version: 0.3.1 (09/02/2002)
--------------------------------
- significantly decreased file sizes for cxbx.exe
and cxbx_krnl.dll. Also made debug output cleaner.
version: 0.3.0 (08/19/2002)
--------------------------------
- various gui changes, new web site, significant
changes in emulation theory. kernel exports are
now hijacked and interpretted.
version: 0.2.2 (07/24/2002)
---------------------------
- fixed various minor GUI problems
- added kernel thunk address description in GUI
version: 0.2.1 (07/24/2002)
---------------------------
- added "Convert To .EXE" menu option.
- fixed problem where entry point wasn't being detected
correctly when converting to .exe
version: 0.2.0 (07/24/2002)
---------------------------
- drastically changed UI, took out convert to .exe
feature (temporarily).
version: 0.1.3b(07/18/2002)
---------------------------
- oops..fixed an incorrect debug xor value
version: 0.1.3 (07/16/2002)
---------------------------
- .xbe file information dump now shows retail/debug
translated addresses.
version: 0.1.2 (07/16/2002)
---------------------------
- cxbx now dumps .xbe file information in a .txt file.
- new icon ?
- various tiny improvements
Ca avance plutôt bien en fait ! Les démos XBox et des petits jeux amateurs Xbox sont jouables. De même, certain jeux commerciaux se lancent. Par exemple, Turok Evolution se lance, y a le menu et l'intro qui marchent déja.
Voila. Patience...
la ps2 ca avance aussi , a peu pres le meme stade que pour la xbox, c a dire fait fonctionner des demo, et lance l'intro de certians jeux commerciaux.
pour la gc aucune id, rien entendu pour le moment.