J'essaie désespérément de faire fonctionner un jeu sur cette émulateur ( l'émulateur pc engine : Hugo V1.3.0 ) sur ma psp 2000 en 5.50 prom 4, mais rien n'y fais, des que je commence une nouvelle partie, sa bug et sa me revois au menu de la psp.
Si je met mon jeu pc engine cd en format .bin et .cue, il accepte et démarre le jeu mais bug des le lancement d'une partie, si j'ai le jeu en format iso, il me fais un disc error.
Je sais pas quoi faire j'ai besoin d'un bon tuto, merci.
Il doit bien y avoir un fichier "read me" livré avec ?...
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Comme le mentionne La Charte, prenez la peine de détailler votre problème.
N'oubliez pas de préciser votre config, matos, etc... Nous ne somme pas devins !
Avoir le pouvoir de faire quelque chose, ne signifie pas que l'on en a le droit.
INTRODUCTION
------------
Hu-Go emulates the NEC PC Engine console on many
system such as Linux and Windows.
(see Zeograd's lair - www.zeograd.com for details)
PSP-HUGO is a port on PSP of latest HUGO version.
Special thanks to my friend Nicolas C. for his
support and kindness, without him i would have never
found enough motivation to port Hu-Go to PSP.
This version of PSP-Hugo supports IRDA-Joystick box
designed by my good friend Buzz.
CONTROL
------------
- Virtual keyboard
In the PC-Engine emulator window, there are three
different mapping (standard, left trigger, and right
Trigger mappings). You can toggle between while
playing inside the emulator using the two PSP trigger
keys.
-------------------------------------
PSP PC-Engine (standard)
Square Select
Triangle Run
Circle A
Cross B
Left Left
Down Down
Right Right
Up Up
Analog Joystick
-------------------------------------
PSP PC-Engine (left trigger)
Square FPS
Triangle LOAD Snapshot
Circle Swap digital / Analog
Cross SAVE Snapshot
Up Inc delta Y
Down Dec delta Y
Left Render mode
Right Render mode
-------------------------------------
PSP PC-Engine (right trigger)
Square Select
Triangle Run
Circle A
Cross Auto-fire
Up Up
Down Down
Left Dec fire
Right Inc fire
Analog Joystick
Press Start+L+R to exit and return to eloader.
Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard
In the main menu
RTrigger Reset the emulator
Triangle Go Up directory
Cross Valid
Circle Valid
Square Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one
of the 4 letters of the highlighted square.
Use LTrigger and RTrigger to see other 9 squares
figures.
- IR keyboard
You can also use IR keyboard. Edit the
pspirkeyb.ini file to specify your IR keyboard model,
and modify eventually layout keyboard files in the
keymap directory.
The following mapping is done :
IR-keyboard PSP
Cursor Digital Pad
Tab Start
Ctrl-W Start
Escape Select
Ctrl-Q Select
Ctrl-E Triangle
Ctrl-X Cross
Ctrl-S Square
Ctrl-F Circle
Ctrl-Z L-trigger
Ctrl-C R-trigger
In the emulator window you can use the IR keyboard to
enter letters, special characters and digits.
LOADING ROM FILES (.PCE)
------------
If you want to load rom image in your emulator, you
have to put your rom file (with .pce file extension)
on your PSP memory stick in the 'roms' directory.
Then, while inside emulator, just press SELECT to
enter in the emulator main menu, choose "Load Rom",
and then using the file selector choose one rom image
file to load in your emulator.
You can use the virtual keyboard in the file
requester menu to choose the first letter of the game
you search (it might be useful when you have tons of
games in the same folder). Entering several time the
same letter let you choose sequentially files
beginning with the given letter. You can use the Run
key of the virtual keyboard to launch the rom.
LOADING ISO FILES (.ISO)
------------
If you want to load iso image in your emulator, you
have to put your file (with .iso file extension)
on your PSP memory stick in the 'cd-roms' directory.
LOADING HCD FILES (.HCD)
------------
HCD format describes CD tacks for Hu-go.
Here is an example of that file format:
[main]
first_track=1
last_track=22
minimum_bios=1
[track1]
type=AUDIO
filename=Track01.mp3
begin=lsn,0
[track2]
type=CODE
filename=Track02.iso
begin=lsn,3890
....
See Hu-go web site for more details.
If you want to load a hcd file with all track datas
in your emulator, you have to put your file
(with .hcd file extension) on your PSP memory stick
in a sub-folder of the 'cd-roms' directory.
For example for Dracula X i have the following folders :
cd-roms
`-- dracx
|-- Track01.mp3
|-- Track02.iso
|-- ...
|-- Track22.iso
`-- dracx.hcd
An example for dracx.hcd file is present in doc folder.
Audio tracks are supported only in MP3 format with
stereo 16 bits samples at 22k or 44k rate.
LOADING TOC FILES (.TOC)
-----------------------
TOC format describes CD tacks. Here is an example of
that file format:
Track 01 Audio 00:02:00 LBA=000000
Track 02 Data 00:49:65 LBA=003590
Track 03 Audio 01:27:23 LBA=006398
...
If you want to load a TOC file with all track datas
in your emulator, you have to put your file (with
.toc file extension) on your PSP memory stick in a
sub-folder of the 'cd-roms' directory.
For example for R-Type i have the following folders :
cd-roms
`-- r-type
|-- 01.mp3
|-- 02.iso
|--...
|-- 46.iso
`-- rtype.toc
An example for rtype.toc file is present in doc
folder.
Audio tracks are supported only in MP3 format with
stereo 16 bits samples at 22k or 44k rate.
HOW TO CREATE TOC FILE FROM CUE/BIN
-----------------
You can use TurboRipV100 to create CD rom files
compatible with PSP-Hugo. Mount your CUE/BIN file
using virtual CD tool such as Daemon tools, then run
TurboRipV100 with the following arguments :
TurboRip.exe /PCEP /RS=22050
After selecting your virtual CD-ROM id, TurboRip will
ripp all audio and data tracks in a folder and it
will generate a toc file compatible with PSP-Hugo.
Copy the generated folder in the psphugo/cd-roms
folder on your psp. Using the CD-Rom menu of the
emulator you will then be able to enjoy your game.
CHEAT CODE (.CHT)
----------
You can use cheat codes with PSP-Hugo.
You can add your own cheat codes in the cheat.txt file
and then import them in the cheat menu.
All cheat codes you have specified for a game can be
save in a CHT file in 'cht' folder.
Those cheat codes would then be automatically loaded
when you start the game.
The CHT file format is the following :
#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment
Using the Cheat menu you can search for modified bytes
in RAM between current time and the last time you
saved the RAM. It might be very usefull to find "poke"
address by yourself, monitoring for example life numbers.
To find a new "poke address" you can proceed as follow :
Let's say you're playing PC kid and you want to find
the memory address where "number lives" is stored.
. Start a new game in PC kid
. Enter in the cheat menu.
. Choose Save Ram to save initial state of the memory.
. Specify the number of lives you want to find in
"Scan Old Value" field.
(for PC kid the initial lives number is 2)
. Go back to the game and loose a life.
. Enter in the cheat menu.
. Specify the number of lives you want to find in
"Scan New Value" field.
(for PC kid the lives number is now 1)
. In Add Cheat you have now one matching Address
(for PC kid it's 0DAF)
. Specify the Poke value you want (for example 3)
and add a new cheat with this address / value.
The cheat is now activated in the cheat list
and you can save it using the "Save cheat" menu.
Let's enjoy PC kid with infinite life !!
COMMENTS
------------
You can write your own comments for games using
the "Comment" menu. The first line of your comments
would then be displayed in the file requester menu
while selecting the given file name (roms, keyboard,
settings).
SETTINGS
------------
You can modify several settings value in the settings
menu of this emulator. The following parameters are
available :
Sound enable :
enable or disable the sound
Sound volume boost :
factor to apply to the volume, useful to
increase the sound volume on given game.
Sound frequency :
sound quality, it could be 22k/44k mono/stereo
IRDA device :
Type of IRDA device connected to PSP
It could be None, Keyboard (such as Targus)
or Joystick (see IRDA Joy section)
CD audio track :
enable CD audio track support
Speed limiter :
limit the speed to a given fps value
Skip frame :
to skip frame and increase emulator speed
Overclock :
useful to increase significantly emulator speed
but you may encounter graphical glitches
Display fps :
display real time fps value
Render mode :
many render modes are available with different
geometry that should covered all games
requirements
Delta Y :
move the center of the screen vertically
Vsync :
wait for vertical signal between each frame displayed
Clock frequency :
PSP clock frequency
CD Clock frequency :
PSP clock frequency used when a MP3/CD audio
track is played
JOYSTICK SETTINGS
------------
You can modify several joystick settings value in the
settings menu of this emulator. The following
parameters are available :
Active Joystick :
Joystick player, it could be 1 or 2
Swap Analog/Cursor :
swap key mapping between PSP analog pad and PSP
digital pad
Auto fire period :
auto fire period
Auto fire mode :
auto fire mode active or not
See IRDA-Joy section for other parameters description.
IRDA-JOY SETTINGS
------------
This version of PSP-Hugo supports IRDA-Joystick box
(see Buzz Computer for all details).
IRDA mode :
type of DB9 device connected to the "Irda
Joystick box". It could be None, Joystick,
Single or double paddle.
IRDA debug :
enable or disable debug mode to display data
sent by the "Irda Joystick box".
You can then define Irda Joystick box keys mapping
to PSP keys. The default mapping is the following :
Joy Up : Digital Up
Joy Down : Digital Down
Joy Left : Digital Left
Joy Right : Digital Right
Joy Fire : Cross
Paddle 1 + : Analog Right
Paddle 1 - : Analog Left
Paddle 1 Fire : Cross
Paddle 2 + : Analog Up
Paddle 2 - : Analog Down
Paddle 2 Fire : Circle
PERFORMANCES
------------
By default the PSP clock frequency is set to 266Mhz
and it should be enough for most of all games.
If you run CD-rom games with audio tracks, PSP-Hugo
will automatically increase the clock frequency while
playing MP3 tracks to 300 Mhz.
(You may modify this parameter in the settings menu).
Some games such as PC-kid are fullspeed at 222Mhz
with overclock parameter set to 32 and using 22Khz
mono sound. If you want to save your battery and play
longuer it might be a good choice.
CD-Rom games are faster if you disable "CD audio
track" support, so if you encounter speed issue it
might be a solution.
If you encounter graphical glitches then you may set
Overclock value to 0 and increase the PSP clock
frequency for a better emulation experience.
Enjoy,
Zx
A toi de voir now.
__________________
Comme le mentionne La Charte, prenez la peine de détailler votre problème.
N'oubliez pas de préciser votre config, matos, etc... Nous ne somme pas devins !
Avoir le pouvoir de faire quelque chose, ne signifie pas que l'on en a le droit.
Bon ben je vais voir sa, c'est jamais très clair leur tuto.
Reste a voir si sa fonctionne bien.
Parce que c'est un des emu que j'ai déjà utiliser sans suces avec des jeux pc engine cd.
Du style, si mon jeu est en iso accompagner d'un .cue, il me fais error cd, si je le met en .bin accompagner d'un .cue, il se lance, mais des le lancement d'une partie, sa bug et me revoila au menu de la psp.
Je l'avais utiliser y a longtemp pour rondo of blood castlevania X sur pc, mais sa remonte a très loin.
Dernière modification par Ramza ; 08/07/2011 à 17h17.
Bon, ben, j'ai arranger mon problème et réussi a faire fonctionner mon jeu via emu pc, mais tout de même asser déçut de pas pouvoir le faire sur psp, c'est tout même dommage sa, pas moyen de faire reconnaitre un jeu pc engine Cd et je dis bien cd pas engine tout cour....
Jouer à la CD Engine sur PSP
A partir du CD ou une IMAGE (ISO, CUE etc… monter avec daemon Tools).
Utiliser TurboRip pour convertir facilement vos jeux PC-Engine dans le format compatible avec PSPHugo ou PCEP.
Une fois le rip terminé on obtient un dossier X avec plusieurs .WAV .ISO .CUE et un fichier .TOC
Ex : pour un jeu que je rip actuellement.
Valis IV - The Fantasm Soldier [J].cue (à supprimer)
Valis IV - The Fantasm Soldier [J].toc
Valis IV - The Fantasm Soldier [J]-01.wav
Valis IV - The Fantasm Soldier [J]-02.iso
Valis IV - The Fantasm Soldier [J]-03.wav
Valis IV - The Fantasm Soldier [J]-04.wav
Etc…
Ensuite il faut convertir tous les fichiers .wav en mp3 (44100 Hz, 128 kbps, joint stéréo) moi j’utilise Goldwave qui est gratuit en faisant un traitement par lot.
Dernière étapes il faut renommer comme suit :
Valis IV - The Fantasm Soldier [J]-01.wav en 01.mp3
Valis IV - The Fantasm Soldier [J]-02.iso en 02.iso
Valis IV - The Fantasm Soldier [J]-03.wav en 03.mp3
Valis IV - The Fantasm Soldier [J]-03.wav en 04.mp3
Etc….
Moi je préfère PCEP pour tout ce qui est émulation CD Engine donc j’explique avec celui-ci
Il faut se procurer un SuperCD Card pour les jeux Super CD-ROM².
Dans PCEP charger en 1er SYSCARD3.PCE c'est celui que j'utilise ensuite appuyé sur la touche L naviguer jusqu’à cd change pour charger le jeu il faut choisir le fichier .TOC naviguer à continue touche Start pour démarrer.
Donc moi pour exemple je vais dans le dossier Valis et charge Valis IV - The Fantasm Soldier [J].toc
Voilà si tout c’est bien passé ça devrait fonctionner si compatible avec l’émulateur