[edit] 24/05/05: la version 0.1b est sortie:
http://softdev.ngcdev.com/ngcdevr/ngcdevr01b.zip
nouveautés:
° JetStream Protocol - Blazing Fast Speeds!
° IP Configuration Utility
voilà Softdev a sorti un nouveau programme
pr ripper ses jeux gamecube, il semble qu'il soit plus sur et rapide que les concurents, que des bonnes nouvelles!
download:
http://softdev.ngcdev.com/ngcdevr/ngcdevr01a.zip
*NOTE: To use with Qoob leave the LID open until it starts the rip!
readme:
NGCDEV Ripper
Version 0.1a
Copyright Softdev, 2005
http://softdev.ngcdev.com
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-=[ Explanation ]=-
Yes we know there are a lot of different ways to rip aka backup Game Cube
discs, but sadly they are all defective. What? You had no idea!?! Unless
your are a member of a release group and are using custom dumping devices
you have probably been using 'free' solutions such as Viper Rip Multi,
GCOS Ripper and/or the Qoob BIOS and sadly these all are based on TMB INC's
IPL which indeed was the stepping stone to making this ripper a possibility.
This ripper will make one to one backups on your data so you will no longer
have to rip, rip and rerip before you get a stable ISO image. All those days
of using FSTFIX to rebuild curroupt images are over.
Wait that is not all! Not only does this ripper rip perfectly, but it also is
the fastest solution around breaking it at an average of 700KB!
-=[ Features ]=-
° Backup Images from GameCube
° TruRead Technology - Perfect 1:1 Backups
° Fastest Speed Around (Simple Lightweight UDP Protocol)
° Dedicated Windows Ripping Software
° Detects Source DVD Image Name
° Displays Software Logo Onscreen
° 100% Free!
-=[ Requirements ]=-
° GameCube Broad Band Adapter (BBA)
° Windows (200*/XP) Based PC
-=[ Usage ]=-
Run the PC Software which will say 'waiting for server' and then load the
included DOL file using any DOL loading solution.
Next the GameCube will prompt you to press 'A' then it will 'init the network'
connection and then it will ask you to insert an original DVD and again to
press 'A'. Once it reads the original it will connect to the PC Software and
will then wait until you select 'save'. You will know it is connected because
it will display the DVD ID and DVD Name on the PC Software and will display
the DVD Name and built in logo on the GameCube.
After selecting 'save' it will rip the game. If at anytime the connection is
lost between the GameCube and PC Software (network goes down, pc power is
lost or accidently close the program) the GameCube will pause and wait until
the connection is made again then will prompt you to restart the rip and will
restard the rip!
NOTE - Qoob BIOS (v0.5 - v1.3) users will have to load 'Viper Rip Multi' and
then stream the NGC DEV ripper to it because of a defect in the Qoob BIOS
DOL loading feature. We tried to hours to get around this problem, but could
not succeed. Hopefully this problem can be fixed with future Qoob BIOS
versions.
NOTE - If you are unsure on how to get a DOL loaded on your hard/softmod
please refer to the Mod That Cube -FAQ- which is the most comprehensive
collection of guides for modding the Nintendo GameCube on the Internet!
You can locate this FAQ here -
http://modthatcube.pxn-os.com
-=[ Special Thanks to ]=-
brakken - a long suffering tester and all round good guy!
vimacs - You got me into this - thanks!
raz - Great gfx and web - and a cool tester!
roman - For whatever reason, the thanks section was missing from
our release of GBAEmu+, probably our rush to get it out!
-=[ 'vimacs' Protocol Technical Information ]=-
I decided to call this protocol the Vimacs Transfer Protocol.
This is in honour of the guy who got me interested in ripper
software and how it works.
Below is the protocol definition. This will enable you to write
your own GUI, port to another platform, or just tinker with a
Mini DVD!
Note all numeric values are sent / received in network byte order.
Port : 6800
PC to Gamecube packets
---------------------------------------------------------------------
VTPS - System Disconnect
This is a 4 BYTE message containing the text VTPS
It has no response packet
---------------------------------------------------------------------
VTP1BANNER - Show banner information
This is an 8 BYTE message, comprised of
HEADER 4 BYTES VTP1
OFFSET 4 BYTES 32 bit offset on DVD of 'opening.bnr'
Again, there is no response packet
---------------------------------------------------------------------
VTP1TRANSFER
Transfer request are made up of 12 byte blocks.
HEADER 4 BYTES VTP1
OFFSET 4 BYTES Offset on DVD
LENGTH 4 BYTES Length of read. Current maximum is 64k
VTP1TRANSFERRESPONSE
BLOCKID 4 BYTES Block Number 1 - x
DATA 1024 BYTES Actual data read
---------------------------------------------------------------------
Gamecube to PC packets
---------------------------------------------------------------------
VTP1READERROR
ERRCODE 4 BYTES Value 0xffffffff
---------------------------------------------------------------------
VTP1COMPLETE
CCODE 4 BYTES Value 0xfffffffe
---------------------------------------------------------------------
This product was written with devkitPPC_r11Beta3 and libogc2005-05-21
Great work guys!
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