News! dadealus R10 est sorti !
Citation:
Daedalus R10
This is a few hours later than I'd hoped, but here's R10:
http://downloads.sourceforge.net/dae...p_R10_v100.zip
http://downloads.sourceforge.net/dae...p_R10_v150.zip
http://downloads.sourceforge.net/dae...sp_R10_src.zip
This is the changelist:
[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)
I'll post tomorrow with details on what I want to work on for R11. In the meantime, enjoy!
-StrmnNrmn
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Voila voila amusez vous bien tous le monde!
a noter une grosse amilioration pour la vitesse d'en Zelda OOT!!!