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CPS1PSP/CPS2PSP Changes
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1.66
EUsing the memory to it's limit due to using the Cashe, this was being
postponed, but, have increased the speed on state save.
EVideo Sync option's movement have been changed. If we waited for the
Vsync completly, the speed decrease, so, changed to wait for Vsync only
if it is possible. Due to this, reading the cashe often, or doing a
pressure full process, some tearing would occur since it will be doing the
same as Video Sync = Off, but in more games, the possibilities of having
this should decrease. Having it on "On" might not be a problem though.
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1.65
Since the CPS2 Shock has been updated, added some games.
and,..
<Common>
EUpdated rominfo.cps1 and zipname.cps1, and rominfo.cps2 and zipname.cps2.
(From here on, will not write about these when updated. Please notice,
if the created date is updated, then that would be the time for exchanging.)
EIf RELEASE flag is enabled and compiled, bootleg set will not be shown on the
list. Also, if RELEASE flag is disabled, bootleg set will be shown in Yellow.
EChanged the sound's mixing process. Although just have started this change,
probably around new year timing, was thinking to add it there, but, it's already
there. Due to the above, since the maintenance is getting frustrated, have taken
out the sound test source. If needed, please download it from the older one and
compile them. (Can't just plugin to the latest one though)
EChanged the optimization option from -03 to -02.
Due to gcc optimization, using -03, some sprites weren't drawn. Researched this,
right before sceGuDraArray's memcpy, by optimization, if it was created inline,
there seemed to be a problem in writing the data from the cashe. Before running,
write back can do the job but, this decreases the speed a bit, so have changed
this to be on -02.
<CPS1PSP>
EChanged the source, when compiling, deleting the makefile RELEASE flag, some of the
bootlet set will work. (Personally don't see this as a game, so have not tested,
don't feel fixing this if it doesn't work, so please do not ask for it.)
Same as CPS2PSP, do not release the bootleg set enabled binary on the web.
<CPS2PSP>
EProbably now supports Puzz Loop 2 (Euro 010302) and Hyper Street Fighter II
(Asia 040202). Only changed the rominfo.cps2 to CRC's WinKawak's output list's CRC,
so it might not work. Cannot check, if it doesn't work, please tryout on your own.
Puzz Loop2 would be puzloo2.zip, Hyper Street Fighter II would be hsf2a.zip.
pzloop2j's Parent Set has changed to puzloop2, but can used as is, so don't need
to change the file names.
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1.64.5
<CPS1PSP>
ELost World's freeze fix.
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1.64.4
<CPS1PSP>
ELayer1's layers seperated drawing process bug being fixed.