Citation:
Envoyé par krHACKen
No new TROJAN files needed. The old ones activate the rewritten compatibility modes, $COMPATIBILITY_0x## in CHEATS.TXT too.
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Aha, i see thank you.
Citation:
Envoyé par krHACKen
I haven't tried the other versions, but the French release plays the cutscenes no problem.
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I see, well then others versions needs confirmation.
Citation:
Envoyé par krHACKen
Thanks for confirming.
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About the mini stutters of Colin McRae i not confirmed it, just saying
in a conditional way that it could be great if is really fixed,
but still needs confirmation.
Citation:
Envoyé par krHACKen
You mean, what does $CODECACHE_ADDON_0 do ? It removes a function call from the codecache (codecache = recompiler output). That function basically makes snapshots of the codecache chunks and tells the recompiler which chunks to recompile, depending on the VBLANK, SIO status and stuff... V-Rally and CMR2 somehow cause it to loop, wasting clockcycles and stalling the execution.
Most game don't work with $CODECACHE_ADDON_0 in CHEATS.TXT, because parts of the codecache aren't renewed as they ought. So, do not activate $CODECACHE_ADDON_0 with all your games. Same for $COMPATIBILITY_0x04. Only use them when it's needed.
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Yes, this is to what i'm refering, thank you very much for your explanation.
Citation:
Envoyé par krHACKen
Thank you for testing the games and reporting the DW 2003 freeze. I tried to debug it. Unfortunately the ENTIRE RAM gets filled with garbage data when it crashes, and I could not track down the origin. The game suffers of a massive memory leak I dunno where it comes from.
And this was displayed lol :
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You are welcome, is a pity, but thank you very much for having tried to fix it.
Citation:
Envoyé par krHACKen
- Workaround to POPS not handling CDDA tracks pregaps/pauses, specifically for Tomb Raider, Tomb Raider II and Ninja. One remaining messup on TR2 though : cutscenes (not FMVs) aren't synced with the audio, and the gap between audio/video gets worse as the cutscene is runnin, due to animation slowdowns. TR1 looked fine when I tried it. Ninja audio should start ~2 seconds too early or too late, because of non-existent pregaps.
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This means that the games of Tomb Raider, Tomb Raider II and Ninja, they
have now the CDDA audio working?
Citation:
Envoyé par krHACKen
- Did something for the PAL releases of Team Buddies but can't remember what. Perhaps that has something to do with the PAL patcher issue that was reported over at ElOtroLado...
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Umm...but you tested first the PAL versions of Team Buddies, i'm not sure
that the user of ElOtroLado he are right that the problem of this game
is caused by the PAL patcher.
Because there are reports that this game works fine loaded through USB
and SMB, i suspect that the problem with this game is about the speed
of the internal HDD like the game Breakout.
But now i don't know if you did any type of fix on it, needs to be tested i
suppose.
This game as a specific spanish version with the ID of (SCES-02986).
Citation:
Envoyé par krHACKen
- Proper LibCrypt key injection for NFS: Porsche 2000. Both the UK and the other release have the same volume descriptor, but different keys. POPStarter wrongly used the same key for the two versions, because of the VCD identifier design. I got that problem solved with a little trick. Now the race should stop resetting every 12 seconds (the actual LC protection), since the magic word is valid.
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No more freezes in both versions of NFS: Porsche 2000, great! and
the game itself plays fine?
Citation:
Envoyé par krHACKen
- Added $MUTE_VAB to mute VAB/VAG/ VB+VH based sounds/music on games. May be useful for these old games which output distorted SFX, wrong audio samples or stupid noises.
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This is some internal fix, or the $MUTE_VAB is for use in the CHEATS.TXT?
Citation:
Envoyé par krHACKen
- Added $WIDESCREEN $ULTRA_WIDESCREEN and $EYEFINITY. Does not deal with stuff like HUDs, texts/fonts, menus, 2D backgrounds...
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Thank you very much for this, from what i see this is just an approach
or experimental right?
You are planning for put this prototype as the new beta 18 or you continue
making protoypes?
I don't know if is good provide this prototypes to all the people if they
are not stable, but in the other hand if the people do not test it is not
possible know the wrong things.
Thank you very much for make this prototype and for all your work.
Best regards.