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mauvaise nouvelle pour la Wii et bonne nouvelle pour les gens qui etait decu du choix de Spector
Citation:
Si Arc et Natal avaient été dévoilés plus tôt, Epic Mickey aurait vraisemblablement été multisupport.
Depuis l'annonce du nouveau projet de Warren Spector - Disney Epic Mickey - Disney n'a toujours parlé que de version Wii. L'éditeur indiquait que le système de contrôle que permet la console de Nintendo convenait parfaitement au style de jeu et à l'esprit que cherche à donner les développeurs à cette aventure pour le moins décalée.
En discutant avec Steve Wadsworth et Graham Hopper, deux responsables de chez Disney, nos confrères de GamaSutra ont toutefois cherché à en savoir plus. Ils sont notamment revenu sur la question des périphériques de contrôle avec en tête le fameux Natal de Microsoft et le périphérique Arc de Sony, deux « accessoires » qui amènent à repenser la notion de contrôleur comme l'avait fait Nintendo.
Wadsworth et Hopper précisent que le projet Epic Mickey a été lancé trop tôt pour que ces nouvelles technologies puissent être prises en compte. Les deux compères sont d'ailleurs très honnêtes et avouent humblement qu'avec simplement six mois de décalage, le projet aurait sans doute été lancé différemment. Cela dit et même si la Wii est au cœur du développement, Wadsworth et Hopper indiquent qu'il n'est pas question de s'interdire d'autres plateformes à l'avenir... Alors Epic Mickey : une exclusivité temporaire pour la Wii ?
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http://www.jeuxvideo.fr/epic-mickey-...tu-325892.html
ca contre-dit ce que Warren avait affirme (il trouvait que ca serait mieux de ce concentrer sur une plateforme pour pouvoir faire un bon jeu)
Citation:
So Graham Hopper who runs Disney Interactive pulled me into his office and said, “What is it going to take to guarantee that we achieve our goals, which are game of the year quality and a 90 plus Metacritic score?” And I told him that we need enough time and enough money to compete, you know, to give ourselves a chance. It would be nice to focus on one platform and not worry about everything else. He looks at me and this is burned in my brain, he said, “What do you think about a Wii exclusive?” After I got my jaw off the ground, I told him that would be fantastic. I mean, it was so the right call with this property because it brings Mickey to a whole new audience of gamers and non-gamers. It made sense with the Wii. So went back into the other room with the rest of the exec team and pointed at everybody and asked, “Wii exclusive? Yes or no?” And everybody said, ‘yeah.' A one-platform strategy is pretty risky and the sales guys are bound to say, ‘you're walking away from sales,' but he didn't care. Quality was what mattered. I was apart of a one-on-one discussion that lead to that decision.
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http://techland.com/2009/10/28/inter...y-epic-mickey/
Citation:
In an interview following his DICE 2010 opening keynote, Disney exec Steve Wadsworth and colleague Graham Hopper discussed Epic Mickey's currently Wii-exclusive state and what Kingdom Hearts has taught the Mouse about video game franchises.
As part of the Gamasutra-attended group interview, Wadsworth -- who heads up the Disney Interactive Media Group, including the firm's online game (Club Penguin) and console game (Split/Second) areas, was asked about the decision to make the Warren Spector-helmed Epic Mickey into a Wii-exclusive title.
Longtime Disney game exec Graham Hopper, also present at the interview, explained the company's thinking, noting that since "the key mechanic [in Epic Mickey] is an ink and paint mechanic", it seemed "completely intuitive to people" to play the title using a Wiimote.
But with both Xbox 360's Natal and the PlayStation 3's motion controller debuting this year, might it not have made sense to use those?
Hopper commented that Epic Mickey has been in development for quite some time, suggesting: "If we started it 6 months ago we would have potentially thought differently about it."
But as Wadsworth had earlier noted: "We have a very large audience base that has Wiis in their home", making Nintendo's platform a natural choice. However, he cautioned on the much-awaited Junction Point-developed title: "That's not to say that we won't go to other platforms [in the future]."
In comments elsewhere in the wide-ranging Q&A, the Kingdom Hearts franchise with Square Enix was discussed, with the Disney duo refusing to be drawn on questions about whether Kingdom Hearts III was planned -- but noting that overall: "The franchise is alive - it's doing well".
Hopper pointed to major Japanese chart success for the new PSP title Kingdom Hearts: Birth By Sleep. He said that the franchise had actually provided some key learnings for Disney as a company, and for Epic Mickey specifically.
He noted that "taking Disney characters and applying them in a whole different way that's surprising to people", particularly in the way the Tetsuya Nomura-led Kingdom Hearts franchise mixed together settings and character worlds from many Disney creations.
In fact, Hopper commented, it was "so radical" for Disney that Kingdom Hearts got made at all, since mixing Disney's properties and characters together so completely had led some to internally worry it might be "an abomination", while still in development.
Yet the final product from Square Enix showed that character universe mixing "worked really well", and consumers were not at all bothered by the conceit of multiple Disney worlds coinciding -- learnings that will be apparently applied to Epic Mickey's universe as well.
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http://www.gamasutra.com/view/news/2...dom_Hearts.php
Si c'est pour nous servir l'histoire de KH2, ce Epic Mickey sera sans moi. KH2 n'avait absolument rien de bon, a part les graphismes et les animations. Qu'on nous fout pas les histoires insipide a la nojima. Le bucher, le bucher, qu'il disait
pour que je me marre:
"tro mechant $ony, ils on fay com Microsoft et les cheques en dessous de table. Ils devienne capitalist"
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Dernière modification par fei ; 18/02/2010 à 10h55.
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