Discussion: Bizzzzar le jeux !!!
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Vieux 27/06/2004, 16h49   #7 (permalink)
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la version améliorée c est la version arcade







ERRATUM: Ce n est pas sur naomi mais sur hikaru, l architecture n est pas la meme que la naomi

CPU : 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS
Graphic Engine : Sega Custom 3D
Sound Engine : "Super Intelligent Processor", 32-bit RISC CPU (64 channels ADPCM) (possibly an ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM, same as in Naomi)
Main Memory : 64 Mbytes
Graphic Memory : 28 Mbytes
Sound Memory : 8 Mbytes
Media : ROM Board (max 352 MBytes)
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Resolution : 24 KHz, 496x384, 31 KHz 640x480
Polygons : 2 Million polys a sec
Shading : Phong Shading
Lighting : Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
Effects : (at least) Fog, Depth Queueing, Stencil, Shadow, Motion blur
Extensions : communication, 4 channel audio, PCI, MIDI, RS-232C
Others : Bitmap Layer x 2, Calender, Dual Monitor (24 kHz)
Connection : Jamma Video complient

Notes : This board was very expensive to produce and was only really designed for one game (Brave Fire Fighters) as it could do complex fire graphics. There were eventually only 6 games made for this system, and it was dropped in favour of the Naomi 2.
It was also the first arcade board to be able to do phong shading.

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