CoD 4 PS3
Bon, j'avoue, les FPS "réalistes" c'est pas mon truc (je trip plus sur les ambiances futuristes, fantastiques, etc ...
Mais là
quand ça atteint ce degré de réalisme, je m'incline, et ce jeu sera mien ou ne sera pas !!!
Sinon, une fois n'est pas coutume : PS3 = superior version??
Citation:
Still, as strong as Call of Duty 4 is shaping up to be in the gameplay department, the most immediately impressive aspect is by far its graphics. The PC, PlayStation 3 and Xbox 360 versions all look surprisingly similar, but that's not due to one platform being the lead; Infinity Ward personally assured us that development occurred simultaneously on all three platforms, and that there wasn't a base system. With that said, the console similarities end when it comes to textures, lighting and resolutions, because those three areas make the PlayStation 3 version definitely excel over the Xbox 360 SKU.
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quelques détails sur la version PS3 toujours
Citation:
Ok, so, yeah, I'm one of the Infinity Ward programmers. I won't even pretend to be objective about our game, because all of us at IW love it (duh). That said, I see some questions coming up repeatedly in various threads...
1) We don't support keyboard and mouse on PS3, sorry. ( :triste: )
2) No rumble (DS3) support - we found out about it too late to add it to this game. Hopefully next time around, though! ( :triste:² sur une mise à jour j'espère)
2) Yes, the PS3 version does support voice chat (bluetooth and USB mics supported.)
3) There are minor visual differences between the 360 and PS3 versions, due to the platforms being extremely different from an architectural standpoint. This results in us having to make different tradeoffs on both platforms to hit our framerate targets. They're very nearly identical, but you'll be able to pick screenshots in which both versions are "clearly" the better version. They're as close as we could make them without going completely batcrap insane (though whether or not we are already completely batcrap insane is a matter of some debate.)
Tradeoff example: Shadow filtering. We use different techniques on PS3 and 360 to filter shadow edges, which gives them a bit of a different look. I think it's a matter of taste as to which way looks better, but we did it that way because it was the most efficient way to do it on both platforms that yielded a look that was good enough.
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c'est le 9 qu'il sort???